>> A lot of people think that when something is destroyed, that's bad for the owner, but it's good for the economy. The idea is that people now have to spend money to repair and rebuild and that that spending creates jobs. Economists call this the broken window fallacy. Suppose some neighborhood kids are playing baseball near your house. Suddenly, you hear a crash and see a baseball rolling across your floor. Now you've got to spend a couple hundred dollars fixing that window. That's bad for you, but it creates jobs for the person installing the window and at the window factory. But economists point out that the money you are spending on repairing the window wasn't just going to gather dust in your bank account; you would have spent it on something else, like a new computer. The broken window creates jobs for repair people, but it reduces jobs making and selling computers. And that is true for most major disasters. We spend millions or even billions rebuilding, and that does create many construction jobs, but what is less visible are the jobs in retail, manufacturing, and entertainment that are not created because people are spending less on consumer goods. This is one way that trade-offs show up in real life. Consumers have enough money to replace their window or buy a new set of clothes, but not both. But that simply reflects the fact that productive resources, like workers and tools and raw materials, are finite. We can use them to produce more windows, but that comes at the cost of producing fewer sets of clothes.